In this episode of the podcast we discuss the latest wild development which has appeared in Mainland China’s game industry: the rebranding of smash-hit PUBG as “Game for Peace”. In this new Chinese regulator-approved version of the game players collect weapons and ammo and shoot at opponents who, instead of bleeding dying when shot and […]
In this episode of the podcast I’m joined by Chengdu indie mobile developer Ryan, for the third podcast on his 2019 mobile game release, Carrier Commander. In this conversation we talk about launching the game twice – once paid, and once free to play – and evaluate the differences. Topics Discussed Recap of previous podcasts […]
In this episode I’m joined by by Ryan, independent developer of the mobile strategy game Carrier Commander, in a discussion about artificial intelligence in games. In development of his mobile game, Ryan created over 20 unique stages which each included distinct AI variations to create dynamic, unpredictable gameplay situations. In the discussion we talk about […]
In this episode we’re joined again by Ryan, an American independent game developer in Chengdu, on the cusp of the release of his new game: Carrier Commander. Developed over the course of two years, Ryan shares the story of his game development, from ideation to publishing the game to the iOS App Store and Google […]
In this episode of the podcast we talk about the nearly 30-year history of Sid Meier’s Civilization series, and discuss the imminent first expansion of Civ VI, Rise and Fall.
In this episode we discuss the explosive popularity of the survival game genre, typified by PUBG.
In this episode of the podcast we discuss merits of the most popular gaming platforms around the world, from Steam to WeChat, and more.
In this episode of the podcast we’re discussing the global smash hit PlayerUnknown’s Battlegrounds and its complex and strange relationship with China.
In this episode of the podcast we’re joined by Ryan in a conversation about the mechanics which underpin the free to play business model.
In this episode Ryan and I talk about our experience working in China’s game industry.